tag:blogger.com,1999:blog-19727408.post113415466511550536..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: A "real" Scenery BlogBenjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-19727408.post-1136880602867446902006-01-10T03:10:00.000-05:002006-01-10T03:10:00.000-05:00Also, the most important thing to consider is the ...Also, the most important thing to consider is the Memory Bandwidth throughput - which means, how much faster is the GPU clock, how much faster is the Memory Speed, How many bits to the Memory - is it 128 BIT or 256 BIT. I would consider the amount of RAM on the card as secondary.<BR/><BR/>Regards<BR/>Shelton.Shelton D'Cruzhttps://www.blogger.com/profile/14856720317908962457noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-1134393632826895392005-12-12T08:20:00.000-05:002005-12-12T08:20:00.000-05:00CATTilley -- I'm afraid I'm not sure how much bene...CATTilley -- I'm afraid I'm not sure how much benefit you'll get; you're using hardware that is way more powerful than anything Austin and I have, so we don't have good data.<BR/><BR/>I can tell you that more VRAM will only help if you want to increase your res. For example with 512 you might be able to run on 'extreme' without texture compression. (This will also tax your system RAM - all VRAM is backed up in system RAM - that's just how OpenGL works.) But in terms of going from one graphics card to the other, I can't say. You might also be able to run higher FSAA, etc.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.com