tag:blogger.com,1999:blog-19727408.post1687977362492596231..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: X-Plane 10 and Global IlluminationBenjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-19727408.post-54006693009540596912010-08-21T11:46:30.779-04:002010-08-21T11:46:30.779-04:00Multiple sources _do_ "add" correctly - ...Multiple sources _do_ "add" correctly - this is visible in the videos if you look closely. This is one thing that makes global illumination easier to manage than lit textures.<br /><br />Global illumination sources don't cast shadows yet - some may do so someday, probably not for 10.0. More on shadows later.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-77408948334943886992010-08-21T10:31:09.834-04:002010-08-21T10:31:09.834-04:00Will the final implementation of global illuminati...Will the final implementation of global illumination render shadows from obstructing objects? <br /><br />And what about multiple light sources, will areas overlapped by several light sources shine brighter than a single one? What about an object that is lit with GI, will it shine brighter closer to the source than further away?Danhttps://www.blogger.com/profile/10455606857432239510noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-27040629787607748372010-08-21T10:04:30.036-04:002010-08-21T10:04:30.036-04:00In other words, there's no free lunch. But wh...In other words, there's no free lunch. But what a boon this will be for developers!vonhinxnoreply@blogger.com