tag:blogger.com,1999:blog-19727408.post3001846579109141387..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: Unfinished BusinessBenjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-19727408.post-56033674363147129092009-01-14T22:53:00.000-05:002009-01-14T22:53:00.000-05:00Daveduck - panels involve using our art assets by ...Daveduck - panels involve using our art assets by REFERENCE. The same thing is currently allowed with the library. The current EULA does not permit creating derived works out of art assets for either scenery or panels.<BR/><BR/>I can't make announcements about potential future changes to the EULA.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-13529783420654091522009-01-14T22:21:00.000-05:002009-01-14T22:21:00.000-05:00Hi Ben:You'll recall this coming up recently in th...Hi Ben:<BR/><BR/>You'll recall this coming up recently in the Org's Scenery forum: Use of Default Scenery objects.<BR/><BR/>I'd like to propose that authors be permitted to re-use default scenery objects to design scenery just as authors may use default cockpit objects to design panels.<BR/><BR/>There is no practical or logical difference in application, is there? Why permit one activity and not the other? <BR/><BR/>Quite a bit of localized scenery re-design could be accomplished quickly by using default objects with <B>custom</B> textures--particularly for freeware, where perhaps expectations for total fidelity to a given region's unique architecture would be commensurate with the price tag on the package...<BR/><BR/>Cheers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-32356557016135521772009-01-14T11:30:00.000-05:002009-01-14T11:30:00.000-05:00Headlights are named lights, and to make the autos...Headlights are named lights, and to make the autos look good at night, they need to be hw-accelerated lights. Unfortunately we don't have a light of that shape. You could replace the autos with a polygon that was flat and shaped like the halo you want, but having to draw the OBJ (and not use the named light system) would hit fps pretty hard.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-17815515532769715142009-01-14T10:40:00.000-05:002009-01-14T10:40:00.000-05:00Hi Benjamin-Are automotive headlights "objects" ?T...Hi Benjamin-<BR/><BR/>Are automotive headlights "objects" ?<BR/><BR/>The reason I ask is because I'm wondering if there is perhaps a way to create an elongated oval object that appears in front of a car at night to fake headlamp light distribution without actually lighting anything up?<BR/><BR/>Just curious.<BR/><BR/>thanks,<BR/>AndrewAnonymousnoreply@blogger.com