tag:blogger.com,1999:blog-19727408.post3625051164507547072..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: Draped Object Geometry in X-Plane 10Benjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-19727408.post-53306670889757618442010-10-20T17:01:00.756-04:002010-10-20T17:01:00.756-04:00There will be more info coming when the real autho...There will be more info coming when the real authoring guides for v10 are released. But ...<br /><br />- Generally the draped part of the OBJ is almost exactly the same in cost as a draped polygon.<br /><br />- Generally you want to use the OBJ when you have small decals, particularly ones that need to match ONE object.<br /><br />- You want to use a .pol when you have HUGE decals (like an ortho of an airport) that have to be registered with MANY objects.<br /><br />- Some MSFS converts have large poly_os geometry segments, there won't be any harm converting them to draped OBJs.<br /><br />A draped-only OBJ should have the same cost as a pol, and no OBJ-related cost.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-70374372286393279302010-10-20T16:58:38.137-04:002010-10-20T16:58:38.137-04:00Hi!
One more question. What about performance? In...Hi!<br /><br />One more question. What about performance? In which cases will it be advisable to use a drapped object, and in which a drapped polygon? Is it only a matter of modularity? (i.e. objects may be more suitable for replication across the scenery and polygons for single instances...)piononohttps://www.blogger.com/profile/10275528324149996735noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-19730942122315132222010-10-20T13:40:44.753-04:002010-10-20T13:40:44.753-04:00yes. transparency is honored...which is pretty us...yes. transparency is honored...which is pretty useful for 'integrating' the ground footprint.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-42974016089399306062010-10-20T10:47:57.486-04:002010-10-20T10:47:57.486-04:00Ben, will .png transparency be honored for the dra...Ben, will .png transparency be honored for the draped object's texture so that the edges can be "feathered in" to the surrounding terrain if needed?<br /><br />This is definitely not spam. I prefer green eggs and ham!<br /><br />SteveSteve in Tucsonnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-53606701014376667002010-10-20T00:13:41.568-04:002010-10-20T00:13:41.568-04:00Hi AJ,
Completely flattened to a square; the vert...Hi AJ,<br /><br />Completely flattened to a square; the vertical coordinate is ignored.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-10861312870882882862010-10-19T22:24:51.887-04:002010-10-19T22:24:51.887-04:00Am I correct in assuming that any draped geometry ...Am I correct in assuming that any draped geometry must be 2d? If, for example, I tossed attr_draped onto a cube, would it be smooshed into the ground, or would the geometry become vertically skewed to match the lay of the land?<br /><br />The latter could be quite useful for detailed fences, and so on.Unknownhttps://www.blogger.com/profile/17697643753910557051noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-60480576377537055792010-10-19T17:22:05.862-04:002010-10-19T17:22:05.862-04:00This is not spam. Not spam not spam..
Good moves ...This is not spam. Not spam not spam..<br /><br />Good moves Ben, I love trying to make ground marks eg dirt and skid marks, attr_poly_os can be a pain to get right, so hopefully this makes it perfect now<br /><br />Simonsimmohttps://www.blogger.com/profile/09065671761395948743noreply@blogger.com