tag:blogger.com,1999:blog-19727408.post379200286972207434..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: Don't use the panel texture in a non-cockpit object.Benjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-19727408.post-51040355475172061302007-07-10T19:23:00.000-04:002007-07-10T19:23:00.000-04:00Dhruv,You are right - all of your clickabale parts...Dhruv,<BR/><BR/>You are right - all of your clickabale parts need to be in ONE object.<BR/><BR/>But the whole cockpit does not need to be in one object.<BR/><BR/>Remember, you will always be stuck with only 1024x1024 of "active" texture...so merging all of the clickable parts doesn't represent a loss of active texture space.<BR/><BR/>And the "passive" parts of the panel don't have to be consolidated, so you can continue to split the cockpit to get more texture space.<BR/><BR/>(Did that make any sense?)Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-19273617282683626342007-07-10T17:56:00.000-04:002007-07-10T17:56:00.000-04:00If we're not allowed to use the panel texture in a...If we're not allowed to use the panel texture in a non-cockpit object, does that imply that we should have only one obj per plane that can be mouse-clickable?<BR/><BR/>That's a little hard when you're building an airliner and need to not only have several mouse-clickable areas, but also need to be able to texture a rather vast amount of mesh. Cramming all the texturing for a cockpit of that complexity into one 1024 x 1024 texture's basically impossible. As a result, we're almost forced to split everything up.DKhttps://www.blogger.com/profile/07863569520916173807noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-90999191253864875882007-07-09T16:40:00.000-04:002007-07-09T16:40:00.000-04:00True - this is a design limitation. We'll redo th...True - this is a design limitation. We'll redo this someday - we didn't put it in the original design to keep fps up and VRAM use low, but today's hardware can handle it.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-33823587431038322562007-07-09T16:33:00.000-04:002007-07-09T16:33:00.000-04:00One more thing about panel texture: a panel textur...One more thing about panel texture: a panel texture don't change its luminosity with sun.<BR/><BR/>Not really useful for many situations.Anonymousnoreply@blogger.com