tag:blogger.com,1999:blog-19727408.post5600480859667499744..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: ATC Part II - A DilemmaBenjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-19727408.post-50558766964775625272011-01-26T13:28:07.936-05:002011-01-26T13:28:07.936-05:00Hopefully part of what's on the list is making...Hopefully part of what's on the list is making the AI smart enough to fly helicopters - at present in v9 it tries to control them just like a plane. That most definitely doesn't work :)Brett Sumpternoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-38417598060875811242011-01-26T10:40:36.736-05:002011-01-26T10:40:36.736-05:00Ok, well, I guess I wasn't totally kidding abo...Ok, well, I guess I wasn't totally kidding about the cows. I can hear the doppler moos already.<br /><br />Or the field mice, then, as long as the physics are ok.andrewhttps://www.blogger.com/profile/13064047838614288380noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-877892917367721332011-01-25T23:50:19.912-05:002011-01-25T23:50:19.912-05:00Definitely go with option 2 ben! Those who want re...Definitely go with option 2 ben! Those who want real AI can use VATSIM anyway. <br /><br />The cow discussion is humorous, but relevant, ESP when you see ORBX's latest videos of groundcrew operations. That's why yes, the cow is never finished!<br /><br />Hope the AI GA aircraft are as unpredictable as in real life, maybe their AI can be set lower. :-)simmohttps://www.blogger.com/profile/09065671761395948743noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-48361927304988552172011-01-25T18:34:48.637-05:002011-01-25T18:34:48.637-05:00So now when i fire up the XP10 beta, i certainly w...So now when i fire up the XP10 beta, i certainly won't be surprised if a cow lands on R16 Left, taxis to gate 23 and unloads its udders, All under ATC control!.flightime56https://www.blogger.com/profile/13933467346911927669noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-567390874669314382011-01-25T18:20:47.301-05:002011-01-25T18:20:47.301-05:00I'm a developer too, have been for the past 20...I'm a developer too, have been for the past 20 year and I appreciate so much your way of writting and saying things, Ben. I really enjoy your posts besides loving how X-Plane has evolved along the years. Much is due to your efforts to which I can only say sincerely thanks for this wonderful x-plane experience. Live long and prosper!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-53248034300552345922011-01-25T17:57:15.897-05:002011-01-25T17:57:15.897-05:00I appreciate all the hard work going into x-plane ...I appreciate all the hard work going into x-plane v10 and likely will be purchasing the upgrade. The key things to consider for me as a user is how much of extra value am I going to get out of this purchase. Good AI is welcome of course, visual improvements as well, new weather system kind of cool as well. So, by what I'm reading I think you have got the basics pretty well covered in terms of added value. <br /><br />The AI doesn't have to be perfect from day one as long as it is a significant improvement over what you ship now. And what you ship now basically means a pretty lonely experience at most international airports because there's maybe a handful of very random planes flying around at random places miles away from you. You have to work pretty hard to get close enough to admire the physics in v9. So, as far as I'm concerned, solve that problem first and worry about the rest later.<br /><br />I'll be thoroughly impressed when I have to start queuing for takeoff at big airports that would add some realism to the sim. If the planes also fly on schedule (unrealistic at some airports :-) ), have correct liveries and 'wiggle' correctly that will be even more impressive of course. But the key thing is a realistic traffic density that a user on a normal setup can enjoy, which inevitably is going to mean compromising elsewhere. I'd rather have 50 not so realistic planes than 1 or 2 realistic ones.Jilleshttps://www.blogger.com/profile/09338320878791398261noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-42712697807441544432011-01-25T17:27:11.932-05:002011-01-25T17:27:11.932-05:00OMG it's so hilarious. People asking for a cow...OMG it's so hilarious. People asking for a cow in a flight sim. Hell I want some fishes in the water too :PUnknownhttps://www.blogger.com/profile/05842127174843709081noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-3254062673083631432011-01-25T16:43:45.316-05:002011-01-25T16:43:45.316-05:00Listen - you don't just build a cow all at onc...Listen - you don't just build a cow all at once. First you build the cow without its rumen. Sure, it will be really hungry, but hell, we just feed cows corn in the US anyway, and you don't really need a rumen for that.<br /><br />Then you check the cow's performance. Is it getting fat? Sick? Okay, now we can decide what's more important. Do we add a rumen or virtualize the cows or optimize their weight? Maybe our users want pork instead. <br /><br />This is what makes software 'special'. In the real world (that big overlit room with the blue ceiling) if you want to convert a cow into a pig the procedure is, well, it's messy, and the results aren't usually very good. With software, however, you can make these kinds of changes. The cow is never done!Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-60737727253127984082011-01-25T16:39:46.559-05:002011-01-25T16:39:46.559-05:00Yes but you'll be limited to only 20 cows...th...Yes but you'll be limited to only 20 cows...they will graze and chew realistically though. I hope they add SDK support for custom cow actions. I want to make mine jump over the moon.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-62119045289235978082011-01-25T16:00:29.198-05:002011-01-25T16:00:29.198-05:00Will there be cows?Will there be cows?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-74111644498556345542011-01-25T14:31:28.273-05:002011-01-25T14:31:28.273-05:00Can you consider the possibility that 3rd party de...Can you consider the possibility that 3rd party devs will be able to do a much better job at ATC (player and AI) and real world AI flight schedules. <br /><br />The reason is they can dedicate a lot more time and leverage a lot of existing (FSX) based code.<br /><br />But you need to give them the plugin SDK "tools" to do so.<br /><br />I've not recently checked in detail what the XP plugin SDK is capable of but IMHO the plugin SDK should have the following capabilities:-<br /><br />1) Completely turn off default XP10 ATC/AI aircraft, since the plugin wants to manage all this.<br /><br />2) Create object (ie aircraft model file + livery if XP stores liveries independently of the model) at given lat/lon/agl and return an object "handle". If error creating object (eg too many objects) then return error code. This would allow a ATC plugin to decide which objects it's already created to destroy in order to make room for new objects. Typically this might be aircraft that are a long way from the users aircraft, or maybe an aircraft sitting at the gate.<br /><br />3) Destroy object by handle.<br /><br />4) Issue waypoint list (lat/lon/agl/spd) to object. XP10 should then move the object along the waypoint list whilst applying <br />the appropriate flight/ground physics. Note that it would be a requirement that objects might be created already "enroute" at AGL/SPD above 0, eg users aircraft<br />is sitting at the gate at VTBD and plug-in needs to create a Thai 747-400 already at 9000AGL/240 KTS<br />at the location of PAULA (about 20 nm south of the airport) which a waypoint list that will make the 747 follow the PAULA star into 20R.<br /><br />5) Allow new waypoint list (lat/lon/agl/spd) to be issued to object, replacing the old waypoint list.<br /><br />6) Return list of object handles within given radius of lat/lon<br /><br />7) Return info (lat/lon/agl/spd etc) for object by handle. <br /><br /><br />I think its a pretty basic list of requirements and maybe the plugin SDK already allows all this anyway? But the point is that by giving a plugin this type of low level control there should be no reason why AI ATC (incuding real world schedules) and player ATC cannot be implemented by 3rd party devs.<br /><br />Regards, MatthewSAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-4600052104157371112011-01-25T13:39:39.154-05:002011-01-25T13:39:39.154-05:00"It is forbidden to prohibit!" :)
I am ..."It is forbidden to prohibit!" :)<br /><br />I am truly hopping that XP10 way to deal with ATC/AI planes borrows lessons from what the team appears to be doing with cloud rendering, read: "I don't care if the plane is 100 feet higher or lower if it is 50 miles out (that is not even a pixel high diferent from what it would be in the screen), I might start to care as it gets to be 40 - 30 - 20 - 10 - <10 miles out."<br /><br />Does the current engine allow for that kind of scaling in the precision with which it comes to a value? Is there any possible performance gains along this route? I am actually a bit sceptical.<br /><br />Unfortunately, and so far, 20 planes topping an 8 core/16 threads CPU does not augure much good feelings.<br /><br />I will wait and see...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-92041993344500038312011-01-25T12:12:45.745-05:002011-01-25T12:12:45.745-05:00RE: Prohibiting stuff
- Two thumbs up!RE: Prohibiting stuff<br /><br />- Two thumbs up!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-80279407797241924622011-01-25T12:11:10.989-05:002011-01-25T12:11:10.989-05:00My point is this: we don't prohibit _anything_...My point is this: we don't prohibit _anything_. The system is _meant_ to grow!!Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-16985817269993313062011-01-25T12:08:34.050-05:002011-01-25T12:08:34.050-05:00Just please do not prohibit the -possibility- to s...Just please do not prohibit the -possibility- to select tons of AI aircraft (50+) as some of us are in fact running the sim on true hard core systems and really want to take advantage of the fact.<br /><br />Also really looking forward to x86-64.<br /><br />Cheers!Anonymousnoreply@blogger.com