tag:blogger.com,1999:blog-19727408.post6226471632256518884..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: Curved RoadsBenjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-19727408.post-71899995771011365872010-11-22T21:49:16.158-05:002010-11-22T21:49:16.158-05:00to show xp10 screenshots or not to show xp10 scree...to show xp10 screenshots or not to show xp10 screenshots that is the questionAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-91716196406269950842010-11-20T09:06:12.987-05:002010-11-20T09:06:12.987-05:00I second that! High resolution Mesh is so importan...I second that! High resolution Mesh is so important, it comes in my list much highter then hign resolution textures. You just can´t have a nice 7cm resolution texture is your mesh isn´t at least 72m, and of course, lots of place has even more detailed ones, like 19m for the entire USA, I´m pretty sure Europe has one of those too.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-38597031094740898522010-11-19T15:10:10.046-05:002010-11-19T15:10:10.046-05:00New DSF render will use OSM and output curves into...New DSF render will use OSM and output curves into the DSFs. The open source scenery tools code actually has the algorithm we use to bezier-ize points.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-48198289551468514952010-11-19T15:05:02.994-05:002010-11-19T15:05:02.994-05:00Fantastic work as always, love the pic, too, very ...Fantastic work as always, love the pic, too, very informative, and the cliff shader sounds like a great way to go.<br /><br />Is there going to be a new render of the global scenery (DSFs) for V10 that will include curved roads? I assume so, otherwise people aren't going to benefit from this feature without using new custom scenery, but I wanted to check for sure.Keith Smithhttps://www.blogger.com/profile/14550719755202468279noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-13239267507488436122010-11-19T10:45:10.966-05:002010-11-19T10:45:10.966-05:00"99% confidence that X-Plane 10 will feature ..."99% confidence that X-Plane 10 will feature bezier curved roads" ... lets hope the 1% isn't a show stopping bug that will turn your computer monitor into a death-ray >_>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-37030975127567861602010-11-18T19:42:40.563-05:002010-11-18T19:42:40.563-05:00sorry to ask this here, but is the xplane binary o...sorry to ask this here, but is the xplane binary optimized for some kind of processors?<br />would different binaries, optimized for different processor benefit xplane?<br />for example, a version for processors with sse2<br />it should be faster than a binary for a generic arch, right?<br />it's just an option that you pass to the compiler, that won't give you more work<br />cant xplane have this?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-53239282025365050022010-11-17T02:09:41.677-05:002010-11-17T02:09:41.677-05:00How this will fit with OSM ? Any idea ?How this will fit with OSM ? Any idea ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-16340819102539069782010-11-16T22:06:37.928-05:002010-11-16T22:06:37.928-05:00A little off-topic, but there is one thing that I ...A little off-topic, but there is one thing that I would like to know: how do you manage to work, post (multiple) blog entries, answer e-mails and comments, and everything else with only 24 hours per day? :-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-73095519765735447822010-11-16T20:42:48.133-05:002010-11-16T20:42:48.133-05:00Anything that makes roads compatible with v9 will ...Anything that makes roads compatible with v9 will continue to make _non-curved_ roads, which the sim will handle just fine.<br /><br />You'll have to do something different to get curves; curves are "opt-in".Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-57506926127468985072010-11-16T20:39:36.325-05:002010-11-16T20:39:36.325-05:00Will this new feature work with present road-maker...Will this new feature work with present road-maker software? I mean, will we be able to continue working like we do now, or will this implementation need new programs?<br /><br />Alejandro G.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-52582981218730983942010-11-16T17:21:10.085-05:002010-11-16T17:21:10.085-05:00For a given visual quality, they are equally expen...For a given visual quality, they are equally expensive (that is, how good they look in the end is a function of triangle count).<br /><br />To store them is usually less expensive (since we can replace many lines with one bezier).<br /><br />Most importantly, the quality can be flexible, so if you are worried about expense, you can turn the rendering settings down. <br /><br />So overall I'd say they're more efficient and more scalable.Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-66340785908183765742010-11-16T17:19:24.062-05:002010-11-16T17:19:24.062-05:00Is it more expensive? Will it use more computation...Is it more expensive? Will it use more computational resources (RAM, CPU, etc) to process a bezier road if compared to lines only?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-5565637473806884402010-11-16T16:46:13.061-05:002010-11-16T16:46:13.061-05:00If those roads have "surface concrete" t...If those roads have "surface concrete" too - we can drive on them!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19727408.post-61387352760389830352010-11-16T16:42:20.950-05:002010-11-16T16:42:20.950-05:00Sounds pretty interesting Ben!
Not being a develo...Sounds pretty interesting Ben!<br /><br />Not being a developer, I have a question please.<br /><br />Will XP-10 have higher resolution mesh for the default scenery? <br />Really looking forward to this next version, like everyone else. :)Anonymousnoreply@blogger.com