tag:blogger.com,1999:blog-19727408.post6643054063705522685..comments2016-07-20T09:43:51.417-04:00Comments on X-Plane Scenery Blog: Who Is This Al Bedo Guy Anyway?Benjamin Supnikhttp://www.blogger.com/profile/04886313844644521178noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-19727408.post-38526702668040029442009-01-04T10:55:00.000-05:002009-01-04T10:55:00.000-05:00We may do tone-mapping eventually, either on the r...We may do tone-mapping eventually, either on the regular renderer or when running in some kind of HDR mode.<BR/><BR/>But we also still run in fixed-function. Globally scaling down emissive levels is the _simplest_ (crudest) approximation of an HDR environment, but it can be doe on any hw from a GeForce 3 or Radeon 8500 onward.<BR/><BR/>There is always room to be more clever on newer hardware. :-)Benjamin Supnikhttps://www.blogger.com/profile/04886313844644521178noreply@blogger.comtag:blogger.com,1999:blog-19727408.post-82051455277633039122009-01-04T10:49:00.000-05:002009-01-04T10:49:00.000-05:00why not add some kind of tonemapping-node before t...why not add some kind of tonemapping-node before the camera/drawing the pixels. that way you have great flexibility (if your internal calculations use 32bit)Anonymoushttps://www.blogger.com/profile/15668721469855025283noreply@blogger.com