Unfortunately it probably never will for three reasons:
- X-Plane's time to create the structures you see is slow enough that editing the real world in real-time would be difficult. We try to load things on another thread while you fly to help smooth this.
- Our scenery creators do a lot of work to build the DSFs before you fly - minutes per DSF...again, from the time the raw data changes, a lot of computation happens.
- We're trying to keep our tool set open source, but the X-Plane rendering code is closed source, so it would have to be rewritten (a huge task), e.g. WED would need an alternate editing engine.
Still, we must all dream. :-) :-)
2 comments:
It all looks very impressive and the approach is no doubt great as a tool for creating ad hoc or fictional scenery but, personally, I would not like to see such WYSIWYG, in-sim editing as it aids and even encourages detailed but imprecise editing and that is something of debatable value in a sim that is trying to recreate a real world activity.
- Cormac
I know it's not strictly part of the editor, but I still think the "shadow" implementation is cool. Adds no-end of realism.
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