Like the previous nVidia-only crash, this was a case where X-Plane was always doing something wrong, but only some drivers had problems with the behavior. So the crash was NVidia-specific, but X-Plane caused.
I believe that this bug was manfiesting itself either as a message that "scenery shift took more than 30 seconds" or some kind of crash. One of the problems was that the diagnostics for this particular bit of code were really bad. So we've improved things a bunch...
- There is more careful error checking during scenery shift, and those error messages are reported.
- If the sim does crash, some new code will output a crash log on Windows that helps us isolate what actually happened.
No comments:
Post a Comment