By comparison, work on global scenery is an exercise in deferred gratification and unpleasant surprises. I write a lot of the code before I have artwork; the results don't look good until later when the real images are dropped in.
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The unpleasant surprises come from the size of the world: given how big and varied the world is (and how unreliable our global data can be at times), there will always be a location where the particular local data causes our algorithm to make bogus results. A few users have reported vertical walls of water; a classic global data varation problem. Given all of the combinations of shapes of water bodies overlayed on elevation data, our flattening algorithm doesn't always get it right. Since the water body and elevation data may come from different sources, it's possible that the water body data is saying there is a lake where the elevation data is saying there is a mountain!
Anyway, enough babbling; Happy Holidays to everyone! Soon we will have a New Year and a new beta of X-Plane - in the meantime, enjoy the time with your families and fly safe!
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