- Major rewrites to the texture management code for both better orthophoto handling and better threaded performance.
- Moving the sim to unicode and true-type fonts, with a new system for translating the application's strings. (I'll post more on this soon - thanks to those who have already volunteered to work on translations!)
- Working on new shader technology to take better advantage of DirectX-10-class hardware.
- A big pile of airplane features to complement what was added to 9.0.
For example, the first part of texture work was simply rearranging how the code was structured to make new things possible. Change to the user experience: none. The second part changed threaded handling of textures, which at least shows up as performance improvements. But both the stage for new features later.
So even if a lot of the above doesn't make it into the next major patch, a lot of ground work is going in, setting us up for features later.
3 comments:
"Austin posted another State-of-the-Union yesterday"
He did? Where?
xplane-news yahoo mailing list.
I feel a bit of a spoon, but when I search for xplane-news on groups.yahoo.com, it doesn't return anything.
Is there an archive of these messages?
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