Friday, November 28, 2008

Spam My Wiki, Please

User Rs2Play is now the first user to be banned from the X-Plane Wiki.  WikiMedia has some automatic features, like banning all associated IP addresses with a banned user, so if you find yourself kicked from the Wiki in error, email me and I will fix it.  (This would only happen if you were in the same shared IP pool as the user in question.)  Thanks to the users who immediately removed the spam while I was out of the office.

(If we have more spam, I can promote a few users to admin status to ban spammers faster, but so far we have had only one case.)

Unfortunately the situation with the X-Plane SDK Wiki is not as good.  The problem is that the SDK Wiki does not use MediaWiki - it uses phpwiki, so we do not have the rich set of user admin tools that MediaWiki comes with out of the box.  There is currently a user who is (for some reason) attacking the user database by registering fake email addresses over and over.  I do not know what the user hopes to accomplish, other than wasting my time.

The unfortunate side effect is to leave the SDK Wiki user database in a state of chaos.  When I have time, I will be adding some new features to the user signup code and trying to clean out the user base.

Why are we not using MediaWiki for the SDK?  Well, besides history (we used what we found at the time), the SDK Wiki's code is customized to integrate the SDK development tools with the Wiki itself.  This is how you get the latest documentation and user generated content on one page when you look up an XPLM function.

There is no scenery system Wiki - something I have debated a bit.  At this point though I am more concerned with getting the scenery tools out than with updating the documentation; once we have a more complete tool set, then I can ask the question "can users figure out how to use these tools."

1 comment:

LapTop006 said...

Please consider not using additional wiki's, but namespaces or some of the other features that mediawiki gives you.

Might be worth taking a look at a talk from our LUG this month: