Wednesday, November 04, 2009

Deep In the Goo

No posts for two weeks...sorry, I've been head's down with next-gen tech. It's a little bit too early to blog about this stuff.

I was able to fix a few MeshTool bugs, but I have more problem reports, so I might be able to do a MeshTool beta 3 in a few days if things go smoothly.

940 is final - there might be a 941 maintenance release - we'll know in a few weeks.

2 comments:

Anonymous said...

Next-gen tech!

This sounds very interesting.

Can you give us some hints as to what this might be?

I know XP is OGL and not DX, but DX11 has support for hardware tessellation and instancing. Is OGL capable of utilizing such hardware features?

Might we see such support in XP 9.5 or 10?

Can you imagine how incredible aircraft models/cockpits would be will 100x the polys (thanks to hw tesselation)?

This would really make XP a FSX killer!

Kind regards
MatthewS

Benjamin Supnik said...

Both instancing and tessellation are available in OGL:

http://www.opengl.org/registry/specs/ARB/draw_instanced.txt

http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt