X-Plane: with the 9.4x series we are trying to fix small one-off bugs and improve stability. The BK-117's throttles will be fixed in the next beta, and we fixed a crash with a third party orthophoto scenery pack.
This goes for any beta, but: if you have an add-on that used to work on an older build (especially 940) and it does not work, please report this immediately! There are no intentional add-on compatibility breaks in this patch.
WorldEditor: apparently developer preview 2 doesn't contain the latest texture coordinate editor (TCE) code, so I will try to cut a preview 3 soon. The texture coordinate editor is a new small editor that lets you specify the texture placement on draped polygons. This facility lets you create custom markings. (The current TCE in preview 2 apparently doesn't have snap to grid and a few other useful features.)
What's holding us back from a real beta? The problem is that the DSF export of draped polygons cannot split bezier curved polygons (especially with texture coordinates) across the boundaries of DSF tiles. Since I don't have an algorithm implementation for this yet, I'm not sure how soon I will be able to fix it. For now, don't try to export a DSF polygon that spans DSF tiles.
MeshTool 2: beta 4 seems to be a keeper. I hope to cut an RC some time in the next week. (You can see the results of MeshTool 2.0 in these FranceVFR preview pics.)
Monday, January 25, 2010
Yet Another Tools Update
A few quick notes on the various betas floating around:
Subscribe to:
Post Comments (Atom)
1 comment:
Hello Ben,
I am assuming that the way the XP France team implemented water, with the photo textures visible through the water surface, can be done in the new MeshTool- correct?
Olexia
Post a Comment