I also cut a new build of MeshTool (2.0RC2) while I was doing builds; this fixes a bug when using orthophotos with varying physics.
So first: you can get the new WED 1.1 beta 2 and MeshTool 2.0 RC 2 on the tools page on the wiki.
The wiki? Yeah. Tyler has been helping me migrate the scenery tools to here. At this point I believe that all of the content on scenery.x-plane.com is now duplicated on the wiki (which also has additional articles).
WED Bugs
If you should find additional WED bugs, after you get over your initial surprise, please file bugs in the scenery tools bugbase. Please do not email me bug reports. WED has to take second priority to version 10 work, so I don't have time to process bug reports now, and I will lose them. The bug base keeps your bug safe, keeps a record of what happened to it, and can take attachments.
Please do provide the minimal materials to reproduce the bug; simple packages with an earth.wed file are great. Thanks to all of the WED users who filed bugs with repro cases - this made it very easy to retest the export code.
My Polygon is Poly-Gone
It is illegal to have DSF polygons (or airport polygons) cross themselves; finally with beta 2, WED actually makes this case fairly easy to detect.
- If a polygon cannot be exported (because it is self-intersecting), an error message will indicate that some polygons were skipped, and those polygons are selected.
- If you pick "Error-Check Polygons" from the Edit menu, then for every polygon that has a self-intersection, an OBJ is added at the precise point of the self-intersection. Simply select and zoom in on those OBJs - they act as marker pins to show the problem. Delete the OBJs once you have untangled your polygon.
UPDATE: beta 2 hangs when processing beziers. What is very odd is that this happens on the clean release code but not the working copy of WED I fixed the bugs in. Hence, when I checked all of the bug reports, they all passed. I have reopened all bezier-related bugs. I have not yet located the build environment differences causing the problem.
UPDATE 2: the hang on bezier processing was due to a bad compile configuration for a library WED uses, and was Mac specific. Having fixed this, I have recompiled and reposted WED beta 2 for Mac. If you already grabbed WED, re-download it, and make sure you get the version dated September 24th. You can tell you have the right one because the "compiled on" date in the about box will say "Sep 24 2010 19:34:09".
1 comment:
thanks for fixing Ben, I was only just starting to explore (string placement looks cool), but couldn't save.
Does this mean this WED will become the main XP10 scenery placement tool? I'm guessing so, since you're spending time to address all the bugs.
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