Remember that a split vertex is represented as two or three colocated vertices with one or two zero-length segments connecting them. The bug is that zero-length segments cause lights and lines to go haywire.
The fix is therefore simple:
- Programs that write apt.dat files can simply set the attributes on the zero-length segment to none.
- Future versions of X-Plane (with a real bug fix) can join taxiway lines even when there is a zero-length "break" in the attributes.
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The next WED beta will automatically export split vertices this way - there will be no need to patch X-Plane or change your WED layouts.
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